/*
 Copyright (C) 2010 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "render/ShaderConfig.h"

namespace tb::render::Shaders
{

extern const ShaderConfig Grid2DShader;
extern const ShaderConfig VaryingPCShader;
extern const ShaderConfig VaryingPUniformCShader;
extern const ShaderConfig MiniMapEdgeShader;
extern const ShaderConfig EntityModelShader;
extern const ShaderConfig FaceShader;
extern const ShaderConfig PatchShader;
extern const ShaderConfig EdgeShader;
extern const ShaderConfig ColoredTextShader;
extern const ShaderConfig TextBackgroundShader;
extern const ShaderConfig MaterialBrowserShader;
extern const ShaderConfig MaterialBrowserBorderShader;
extern const ShaderConfig HandleShader;
extern const ShaderConfig ColoredHandleShader;
extern const ShaderConfig CompassShader;
extern const ShaderConfig CompassOutlineShader;
extern const ShaderConfig CompassBackgroundShader;
extern const ShaderConfig LinkLineShader;
extern const ShaderConfig LinkArrowShader;
extern const ShaderConfig TriangleShader;
extern const ShaderConfig UVViewShader;

} // namespace tb::render::Shaders
